Building a Better Combat Evaluator: Player Stats
![](https://img.itch.zone/aW1nLzEwODk5NTQ1LnBuZw==/x200/EoaoYK.png)
![](https://img.itch.zone/aW1nLzEwODk5MzM4LnBuZw==/x200/VBfUv%2F.png)
Although I've gotten better at balancing combat for my DnD players over time, it's still very difficult. I've found the monster "Challenge Ratings" to be mediocre guidelines at best. For a combat to be challenging the total challenge rating I throw at my players is usually double their player levels. There must be a better way...
Which is why I've been assigning standard damage attacks, special damage attacks, and healing information to all 240 character types this past month. Next month I will continue assigning the same values to all SRDv5.1 monsters. And all this information is for a new combat evaluator function.
The combat evaluator takes in characters' hit points, initiative, and the many new properties I've added to play out a mini combat turn by turn. I'll post a more detailed explanation later of how it works, but it looks quite promising!
I've attached a few screenshots of what the data looks like for the players and the still-in-progress evaluator form.
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Campaign Manager
Design adventures for tabletop roleplaying games, escape room puzzles, and interactive stories.
Status | In development |
Category | Tool |
Author | kamoly |
Genre | Role Playing |
Tags | Creative, dnd, Management, Tabletop, utility |
More posts
- Sorting / Volume Control8 days ago
- Game Mode (Sample Story)62 days ago
- Game Mode (Interactive Story)Apr 06, 2024
- Coming Soon: Game ModeFeb 29, 2024
- Printing MapsJan 30, 2024
- More Encounter MapsDec 29, 2023
- Encounter (Battle) MapsNov 28, 2023
- UI ImprovementsOct 18, 2023
- PrintingSep 24, 2023
- Upcoming Feature: PrintingAug 28, 2023
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