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Devlog
A Better Combat Evaluator
January 27, 2023
by
kamoly
Last month I mentioned populating standard damage attacks, special damage attacks, and healing for all 240 player/NPC character types (level 1 through 20 of fighter, druid, paladin, wizard, etc.). Thi...
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Building a Better Combat Evaluator: Player Stats
December 29, 2022
by
kamoly
Although I've gotten better at balancing combat for my DnD players over time, it's still very difficult. I've found the monster "Challenge Ratings" to be mediocre guidelines at best. For a combat to b...
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Ready To Use Character Sheets / Portraits
December 02, 2022
by
kamoly
For Campaign Manager, 240 characters were made available - from levels 1 to 20 of Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards. Howe...
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Ready To Use Characters - Continued
October 30, 2022
by
kamoly
The update last month included ready to use characters: level 1 to 20 of barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks, and wizards. This past mon...
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Ready To Use Characters
October 01, 2022
by
kamoly
This one took a bit of time, but every class in the SRDv5.1 documentation (Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards) now have re...
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Polish and Tooltips
August 31, 2022
by
kamoly
Improvements for the past month have been polishing up the user interface so it's more pleasant to look at and adding tooltips to every control so it's easier for new users. Rogue and Bard sample NPCs...
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Continuous Canvas
July 21, 2022
by
kamoly
Many small improvements have been made throughout the software, but the major update this release is the "continuous canvas". There is no longer any need to manually define the size of the canvas wher...
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Player View
June 15, 2022
by
kamoly
Latest new feature is the ability to display battle maps on a second screen for players to see / have their character minis on. On the game master side, there is a "Player View Control" form to select...
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Icons and Snapping
May 19, 2022
by
kamoly
The latest update to Campaign Manager has 2 significant improvements, both UI related: The first change is purely visual, icons have been added to all main menu items to give it more of a polished loo...
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Name Generator
April 20, 2022
by
kamoly
A Name Generator feature has been added that pulls from a list of hundreds of thousands of options to randomly generate names for people, towns, shops, and ships. Some names are randomly pulled togeth...
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Shadows, Dice, and Search
March 25, 2022
by
kamoly
Three significant improvements have been made to Campaign Manager for this latest release: 1. The appearance of encounters and regions has been improved with rounded corners and drop shadows. 2. A new...
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Sample Campaign Added
February 23, 2022
by
kamoly
#sample campaign
A sample one-shot table top campaign has been added to Campaign Manager to demonstrate many of its features and how it can be used. The campaign involves a mystery of several villagers that have gone...
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