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Devlog
Mystery on the Space Station
October 01, 2024
by
kamoly
Another example campaign has been added to Campaign Manager, this time with a science fiction setting - Mystery on the Space Station. The party has been tasked to get a device produced on a distant sp...
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Sorting / Volume Control
July 19, 2024
by
kamoly
Some new big features are on the way, but this update just has a handful of quality-of-life improvements. Mostly involving better sorting in drop down lists and volume control...
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Game Mode (Sample Story)
May 25, 2024
by
kamoly
Game Mode was introduced a couple months ago. In addition to a few new features and bug fixes in this version, there is now a full interactive story to demonstrate how it can be used. An important pac...
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Game Mode (Interactive Story)
April 06, 2024
by
kamoly
Game Mode is now available! Set up an interactive story with encounters. Each encounter can have an image, text, music, and navigation items to link to other encounters. Variables can be set in naviga...
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Coming Soon: Game Mode
February 29, 2024
by
kamoly
Coming soon, Game Mode! Create interactive stories with branching paths and be able to play it directly in Campaign Manager. Use items in Encounters to build out the game world - including music, text...
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Printing Maps
January 30, 2024
by
kamoly
Lately, instead of using a computer screen for my DnD players, I've been using printed maps and notes. The print feature in Campaign Manager has come in very handy for this. Something it couldn't do w...
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More Encounter Maps
December 29, 2023
by
kamoly
This update has 8 additional encounter maps bringing the total up to 20. And for new features, the player view now has options to "Fill to Width" or "Fill To Height" to give more options on how encoun...
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Encounter (Battle) Maps
November 28, 2023
by
kamoly
New for this month are encounter (battle) maps! They're intended for use with the player view on a second screen where they can have optional grid lines, rotations, and scaled in a variety of ways, bu...
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UI Improvements
October 18, 2023
by
kamoly
This new update has UI improvements in many parts of the software. - Encounter notes now support HTML tags and can be put in a "View Mode" where they are rendered using those tags. - Improvements to c...
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Printing
September 24, 2023
by
kamoly
The Printing ability is complete! It is now easy to get paper versions of encounters and campaign assets so you can play without needing a computer. If you have a PDF printing device available (defaul...
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Upcoming Feature: Printing
August 28, 2023
by
kamoly
A new version is not yet available, but the upcoming big feature update is printing! I expect to finish it next month. The weather has been so good over the summer, my players and I have been playing...
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More Names
July 20, 2023
by
kamoly
Straightforward update this past month has been primarily additional content: Thousands of real world names of lakes, mountains, and rivers have been added for the random name generator. Also some imp...
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Monster Formatting / Links
June 10, 2023
by
kamoly
The previous release included support for HTML style tags in the description of assets. For this release, every SRD 5.1 monster type has its description updated to take advantage of the new feature. I...
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Asset Formatting / Links
May 17, 2023
by
kamoly
The update for this past month is support for HTML style tags in the descriptions of assets. This enables much nicer formatting of the text in assets so they're easier to read and linking one asset to...
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Mod Support
April 16, 2023
by
kamoly
The big update this time is Mod support! At startup, Campaign Manager with look in a \Mods folder for dll files it can consume to extend its functionality. Mods can currently: - Add buttons to the mai...
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UI Improvements
March 21, 2023
by
kamoly
No big updates this month (some are coming soon). However, small UI improvements were made throughout the application, especially for engagements. - Adding monsters for encounters / combat evaluations...
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More Ambience Music
February 22, 2023
by
kamoly
Not too much to talk about on this update, but the number of atmospheric songs is increase from 13 to 42. There are more songs for standard fantasy role playing but also some for futuristic / sci fi r...
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A Better Combat Evaluator
January 27, 2023
by
kamoly
Last month I mentioned populating standard damage attacks, special damage attacks, and healing for all 240 player/NPC character types (level 1 through 20 of fighter, druid, paladin, wizard, etc.). Thi...
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Building a Better Combat Evaluator: Player Stats
December 29, 2022
by
kamoly
Although I've gotten better at balancing combat for my DnD players over time, it's still very difficult. I've found the monster "Challenge Ratings" to be mediocre guidelines at best. For a combat to b...
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Ready To Use Character Sheets / Portraits
December 02, 2022
by
kamoly
For Campaign Manager, 240 characters were made available - from levels 1 to 20 of Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards. Howe...
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Ready To Use Characters - Continued
October 30, 2022
by
kamoly
The update last month included ready to use characters: level 1 to 20 of barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks, and wizards. This past mon...
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Ready To Use Characters
October 01, 2022
by
kamoly
This one took a bit of time, but every class in the SRDv5.1 documentation (Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards) now have re...
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Polish and Tooltips
August 31, 2022
by
kamoly
Improvements for the past month have been polishing up the user interface so it's more pleasant to look at and adding tooltips to every control so it's easier for new users. Rogue and Bard sample NPCs...
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Continuous Canvas
July 21, 2022
by
kamoly
Many small improvements have been made throughout the software, but the major update this release is the "continuous canvas". There is no longer any need to manually define the size of the canvas wher...
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Player View
June 15, 2022
by
kamoly
Latest new feature is the ability to display battle maps on a second screen for players to see / have their character minis on. On the game master side, there is a "Player View Control" form to select...
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Icons and Snapping
May 19, 2022
by
kamoly
The latest update to Campaign Manager has 2 significant improvements, both UI related: The first change is purely visual, icons have been added to all main menu items to give it more of a polished loo...
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Name Generator
April 20, 2022
by
kamoly
A Name Generator feature has been added that pulls from a list of hundreds of thousands of options to randomly generate names for people, towns, shops, and ships. Some names are randomly pulled togeth...
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Shadows, Dice, and Search
March 25, 2022
by
kamoly
Three significant improvements have been made to Campaign Manager for this latest release: 1. The appearance of encounters and regions has been improved with rounded corners and drop shadows. 2. A new...
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Sample Campaign Added
February 23, 2022
by
kamoly
#sample campaign
A sample one-shot table top campaign has been added to Campaign Manager to demonstrate many of its features and how it can be used. The campaign involves a mystery of several villagers that have gone...
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